#if UNITY_EDITOR
using UnityEditor.Animations;

namespace UFrame
{
    /// <summary>
    /// 生成人物动画状态机
    /// </summary>
    public class CreateAnimatorWindow
    {
        public void Create()
        {
            AnimatorController dynamicAni = UnityEditor.Animations.
                AnimatorController.
                CreateAnimatorControllerAtPath
                    ("Assets/AnimatorCon/dynamicCotroller.controller");
        }
    }
}

#endif